// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "stdafx.h"

#include "Rectangle.h"
#include "Location.h"
#include "Logger.h"
#include "Actor.h"
#include "Window.h"
#include "Engine.h"
#include "Xml.h"
#include "Scene.h"

using namespace HandBanana::Game;
using namespace HandBanana::Core;
using namespace HandBanana::Utilities;
using namespace HandBanana::Utilities::Xml;

boost::shared_ptr<Engine> gEngine;

int wmain(int argc, wchar_t* argv[])
{
    /* TEST:
    std::wcout << Rectangle::Parse(L"34, 45, 56, 67").ToString() << std::endl;
    std::wcout << Rectangle::Parse(L"     55.7,-00.8  ,  99 ,+88.7732    ").ToString() << std::endl;
    std::wcout << Size::Parse(L"56, 67").ToString() << std::endl;
    std::wcout << Size::Parse(L"      +77.345,-0000034.2223").ToString() << std::endl;
    std::wcout << Size::Parse(L"  11,11").ToString() << std::endl;
    std::wcout << Size::Parse(L"+3.0,-.123").ToString() << std::endl;
    */

    gEngine = boost::shared_ptr<Engine>(new Engine());

    // Start the game engine
    gEngine->Start();

    // Enter the message loop
    MSG msg;
    while(::GetMessage(&msg, NULL, 0, 0) > 0)
    {
        ::TranslateMessage(&msg);
        ::DispatchMessage(&msg);

        if (gEngine->QuitFlag)
        {
            ::PostQuitMessage(0);
        }
    }

    // Stop the engine after the window is destroyed
    gEngine->Stop();

    return 0;
}